Posted on Jul 30, 2010

Dragon Quest IX Guide Vocation skill tree

There are 12 jobs in this game but the last one is little hard to get (I haven’t got it :D). So I create this tips based on 11 vocations. The tips:

  1. Decide what class you want to focus.
  2. Level up other jobs until you reach level 24. For leveling tips see here
  3. By doing that you will get 52 skill points.
  4. This means easy 520 skill points (52 x 10 jobs).
  5. For your main class, you don’t need to worry since you will use this class as much as you want (you will get about 100 skill point when you reach level 38).
  6. So at level 38 you should have total 620 skill point.
  7. Spend it carefully, so you can focus train 1 super strong vocation. 😀

My role/class/job building tips
Scroll down to find vocation skill tree

Physcical attacker build (best job for this role: Gladiator or warrior):

(+) 100 on weapon of your choice
(+) 90 on Courage (warrior) to get big bonus at HP, Strength, defence
(+) 32 on acquisitiveness (thief) to get max HP +20
(+) 42 on Focus (martial arts) to get max HP +30, 100 if you want speedy character
(+) 22 on Fource (armamentalist) to get natural resilience +20 (it is too much to get HP+30 for 100 skill point) 😀
(+) 82 on Guts (gladiator) to get Max Hp +30 (there is many strength and Hp bonus before you reach 82 so it is really worthy to spend 82 point in this tree.
(+) 100 on Virtue (Paladin) this is a must for every build because more defence and HP couldn’t go wrong.

Total spent: 468 skill point
unspent skill point: 620-468=152. Distribute this skill point to your favorite skill that you think useful or add spent it on agility passive skill (martial arts).

Tank (best job for this role: Paladin)

(+) 100 on weapon of your choice
(+) 100 on shield
(+) 100 on Paladin skill tree
(+) 90 on courage (warrior) to get major defence and HP boost
(+) 42 on Focus (martial arts) to get max HP +30
(+) 22 on Fource (armamentalist) to get natural resilience +20, 100 after you completed other recommended point
(+) 82 on Guts (gladiator) to get major boost in HP
(+) 42 on ruggedness (ranger) to get natural resilience +20

Total Spent: 578 skill points
Unspent skill point: 620-578=42. Fill armamentalist skill to obtain Hp +30. Agility is kind of useless for tank because it roles to tank and forbearance always protect your parties regardless speed. If you want to make at-tanker so it can attack the enemy too, then I suggest to get more strength passive than agility.

Healer (best job: priest or sage)

(+) 100 on weapon of your choice (I recommend wand to get major MP bonus)
(+) 100 on faith (priest) it boost your MP and healing capabilities
(+) 100 on enlightenment (sage) reduce MP cost and increase healing point.
(+) 69 on Litheness (Minstrel) to boost healing capabilities
(+) 22 on Virtue (Paladin) to boost healing capabilities

Total spent: 391 skill points
Unspent skill point: 620-391=229. Distribute the rest to HP or shield skill. It is up to you to decide what is most important for your healer.

Spellcaster (best job: mage or sage)

(+) 100 on weapon of your choice (I recommend wand to get major MP bonus)
(+) 100 on spellcraft (mage), it boost your MP and Healing capabilities
(+) 100 on enlightenment (sage) reduce MP cost and increase magic damage
(+) 42 on Litheness (minstrel) to boost magical damage
(+) 68 on ruggedness (armamentalist) to increase spell damage

Total spent: 410 skill point
Unspent skill point: 210 skill point. Spend the rest of skill point to boost your agility and HP.

Use CTRL+F then type ” JST job name” to search quickly (i.e. JST mage).
Enjoy, hope it is useful. You can help me completing this guide by telling me the spell for each job you get.

Main Menu

=====================================================

Litheness (JST Minstrel)

  • Description: All-round entertainers who encourage those around them with all manner of marvels.
  • Weapons skill tree: whips, swords, shield and fans.
  • Spells:
    • Heal(3)
    • Crack(8)
    • Evac(10)
    • Woosh(12)
    • Crackle(16)
    • Midheal(21)
    • Zing(24)
    • Swoosh(30)
    • Kaswoosh(36)
AP skill name function MP
4 hot lick attack enemy with fire 2
10 spry in crisis increase evasion when in danger (red HP) passive
16 pratfall may make one group of enemies giggle (inactive) 0
22 natural charm +30 increase your charm status passive
32 sobering slap cure sleep and confusion 2
42 natural magical might +30 increase your magic damage passive
55 tap dance increase your evasion rate 0
68 natural magical mending +30 increase your healing point passive
82 have a ball multiple hit to all enemies 8
100 natural deftness +50 increase your deftness (increase steal success rate) passive

============================================================

Courage (JST warrior)

  • Description: Mighty fighters who courageously cover their companions.
  • Weapons skill tree: Sword, shield, spear, and knife
  • Spells: none
AP Ability function MP
8 whipping boy protect single character from enemies attack 0
16 Natural strength +10 increase your attack passive
28 whistle provoke the enemy so it only attack you(in battle) or call the enemy (outside battle) 0
40 natural resilience +20 increase your defence passive
48 Body slam hit one enemy with your body 0
56 natural strength +30 increase your attack passive
70 morale masher attack and reduce enemy’s tension 3
80 natural resilience +40 increase your defence passive
90 natural max hp +60 increase your max HP passive
100 attack attacker attack one enemy and lower its attack 4

============================================================

Acquisitiveness (JST thief)

  • Description: Versatile vagabonds with a keen nose for treasure
  • Weapon skill tree: Knife, Sword, claw, fist
  • Spells:
    • Squelch(4)
    • Heal(9)
    • Evac(12)

Accelerate(16)

AP skill name description MP
4 natural deftness +20 increase your deftness (improve steal success rate) passive
10 Half-inch steal the item form enemies 0
16 natural agility +20 increase your speed passive
22 Pitfall set a trap for a monster 0
32 natural Max. Hp +20 increase your maximum HP passive
42 Nose for treasure Detect treasure in the room 0
55 Natural deftness +40 increase your deftness (improve steal success rate) passive
68 eye for trouble see enemy’s HP 0
82 natural agility +40 increase your speed passive
100 treasure eye land reveal treasure in dungeon map 2

============================================================

Spellcraft (JST Mage)

  • Description: Specialist in martial magic that can make mincemeat of many monsters.
  • Weapons skill tree: wand, knives, whip, shield
  • Spells:
    • Frizz(1)
    • Acceleratle(4)
    • Crack(6)
    • Sap(7)
    • Evac(8)
    • Bang(11)
    • Safe Passage(13)
    • Crackle(16)
    • Fuddle(19)
    • Bounce(21)
    • Kasap(25)
    • Boom(28)
    • Frizzle(30)
    • Oomph(33)
    • Kacrack(40)
    • Blunt(42)
    • Kaboom(47)
    • Kafrizz(53)
    • Kafrizzle(64)
    • Kacrackle(68)
AP Ability function MP
8 wizard ward increase caster’s magic resistance 4
18 natural magical might +20 increase magic damage passive
26 spooky aura reduce an enemy magic resistance 5
38 natural max. Mp +10 increase your maximum MP passive
46 focus pocus regen caster’s Mp every turn 3
54 Critical spell rate up like its name passive
68 Channel anger increase a lot of magical might (magical damage) 4
78 natural magical might +60 increase magic damage passive
88 natural max MP +20 increase your maximum MP passive
100 Natural magical might +100 increase magic damage passive

=====================================================

Faith (JST Priest)

  • Description: Specialist in medical magic
  • Weapons skill tree: Spear, wands, staff, shield
  • Spells:
    • Heal(1)
    • Squelch(3)
    • Snooze(6)
    • Buff(8)
    • Cock-a-doodle-doo(11)
    • Insulate(14)
    • Midheal(16)
    • Zing(18)
    • Whack(20)
    • Tingle(22)
    • Moreheal(31)
    • Thwack(34)
    • Multiheal(38)
    • Insulatle(43)
    • Fullheal(47)
    • Kathwack(55)
    • Omniheal(65)
AP Ability function MP
8 Divination Let you know how much exp needed to level up 0
16 Natural magical mending +20 Increase healing point passive
28 Benediction remove curse from character 2
40 Natural Max.MP +10 increase your max MP passive
48 Rotstopper protects party from undead attacks 4
56 natural magical mending +60 Increase healing point passive
70 alma mater prevent instant death attack (i.e. twhak) 3
80 Natural max Mp+20 increase your MP passive
90 care prayer increase magical mending (increase healing point) 2
100 natural magical mending +100 Increase healing point passive

=====================================================

Focus (JST martial arts)

  • Description: Able employers of the potential of tension, they value strength and agility above all.
  • Weapons skill tree: fan, claws, staff, fist
  • Spells: none
AP Ability function MP
4 war cry Scared the enemy (makes them inactive) 0
10 Natural agility +10 increase your speed passive
16 Psyche up increase your tension one level 0
22 natural strength +10 increase your attack passive
32 Mens Sana Recover the user from bad status 2
42 natural Max. Hp +30 increase your max Hp passive
55 Mind Over Matter protect againts breath attack 4
68 Natural Agility +30 increase your speed passive
82 Meditation recover your HP at least 80 HP 3
100 natural agility +60 increase your speed passive

=====================================================

Fource (JST armamentalist)

  • Description: Powerful proponents of the formidable fource
  • Weapons skill tree: wands, bow, sword, shield
  • Spells:
    • Dazzle(2)
    • Sap(5)
    • Snooze(8)
    • Decelerate(10)
    • Acceleratle(12)
    • Fizzle(14)
    • Kasap(16)
    • Fuddle(20)
    • Deceleratle(24)
    • Kasnooze(28)
    • Kafuddle(31)
    • Oomph(39)
AP Ability function MP
4 fire fource add fire element to caster 3
10 natural strength +10 increase your attack passive
16 frost fource add ice element to caster 3
22 natural resilience +20 increase your defense passive
32 gale fource add wind element to caster 3
42 natural charm+10 increase your charm passive
55 funeral fource add dark element to caster 3
68 natural magical might +30 increase magical damage passive
82 life fource add light element to caster 3
100 natural max. HP +30 increase your max HP passive

=====================================================

Guts (JST gladiator)

  • Description: Fierce fighters who rain continuous carnage on the foes.
  • Weapons skill tree: sword, hammer, axe, fist
  • Spells: none
AP Ability function MP
4 Natural max. HP +10 increase your max hp passive
10 clap trap attack one enemies 1
16 Natural strength +10 increase your attack passive
22 double up reduce defence to increase attack power 0
32 Natural max. HP +20 increase your max hp passive
42 double edged slash deals high damage to enemy but also damage the user 0
55 Natural strength +30 increase your attack passive
68 Blind man’s biff attack one random enemies 4
82 Natural max. Hp +30 increase your max hp passive
100 feel the burn increase your tension every time you got hit 6

=====================================================

Virtue (JST Paladin)

  • Description: Noble knights whose purpose is to protect the powerless.
  • Weapons skill tree: Spear, wand, hammer, shield
  • Spells:
    • Buff (2)
    • Heal (7)
    • Spell checker (10)
    • Midheal (20)
    • Kabuff (26)
    • Magic barrier (28)
    • Kamikaze (33)
    • Kerplunk (46)
AP Ability function MP
4 Pincushion Damage the enemy that attack you physically (must be cast first) 0
10 natural resilience +10 Increase your defence passive
16 H-pathy Share your hp to other character (only in battle) 3
22 natural magical mending+30 passive skill that boost healing capability passive
32 M-pathy share your MP to other character (only in battle) 0
42 natural resillience +20 Increase your defence passive
55 Selflessness Protect dying party member (sometimes do not work) 0
68 Natural Resilience +20 Increase your defence passive
82 Forbearance This is what makes paladin into tanks. Taking all damages in the turn you use this skill (if enemy use multi hit or all target skill you will take all the damage. Your paladin probably died if you don’t equip it with proper equipment) 0
100 Maximum Hp +80 increase your max HP passive

=====================================================

Enlightenment (JST sage)

  • Description: Migthy mystics who have learned to make use of some seriously sacred skill.
  • Weapons skill tree: wands, bow, boomerang, shield
  • Spells:
    • Heal(2)
    • Zam(2)
    • Squelch(5)
    • Evac(5)
    • Bang(8)
    • Zammle(8)
    • Divine Intervention(13)
    • Midheal(16)
    • Zing(20)
    • Multiheal(24)
    • Boom(27)
    • Kabuff(30)
    • Moreheal(33)
    • Magic Barrier(38)
    • Kazam(43)
    • Kazing(45)
    • Kaboom(48)
    • Kazammle(61)
    • Kaboomle(66)
    • Magic Burst(78)
AP Ability function MP
4 Natural magical mending + 20 passive skill that boost healing capability passive
10 Jack’s knack Allow you to change vocation every where 0
16 Natural magical might + 20 passive skill that increase magical damage passive
22 Right as rain Recover small amount Hp to every  character each turn (like regen spell in final fantasy) 5
32 natural magical mending + 40 passive skill that boost healing capability passive
42 disruptive wave Dispel positive buff from the enemies 8
55 natural magical might +40 passive skill that increase magical damage passive
68 caster sugar increase magical might and magical mending by little amount 6
82 Natural Max. MP +60 Increase maximum MP passive
100 Mp Consumption -25% reduce Mp consumption by 25% passive

=====================================================

Ruggedness (JST ranger)

  • Description: Wild warriors who are at one with nature and call on its power on its power at will.
  • Weapons: Bow, boomerang, axe, fist
  • Spells:
    • Safe Passage(3)
    • Squelch(4)
    • Evac(7)
    • Heal(10)
    • Insulate(12)
    • Tingle(16)
    • Cock-a-doodle-doo(18)
    • Midheal(22)
    • Zing(24)
    • Insulatle(26)
    • Moreheal(34)
AP Ability function MP
4 soothe sayer reduce enemy’s tension 2
10 natural deftness +10 increase your deftness (useful for steal success rate) passive
16 mercy let weak enemy run 0
22 natural agility +20 increase your speed passive
32 vanish become stealth (like using holy water) 3
42 natural resilience +20 increase your defence passive
55 mist me increase evasion 5
68 natural deftness +20 increase your deftness (useful for steal success rate) passive
82 wolf whistle 2 hit to one enemy 16
100 natural deftness +60 increase your deftness (useful for steal success rate) passive

=====================================================

Will update last job when I got it. 😀 enjoy .

Main Menu

Post a Comment

170 Responses to “Dragon Quest IX Guide Vocation skill tree”

  1. paelmer says:

    excuse me but there is more than one class you have yet to unlock
    no offense.:)

  2. ajaajajajajx says:

    Where do you go to unlock the gladiator vocation? I’m thinking of changing my martial artist into this for the sheer physical attack capabilities.

    I’ve got a ranger, paladin, priest (gonna change to sage as soon as i can) and a martial artist so far. (If I should change this team at all, please feel free to leave suggestions ;3).

    So yeah, was just wondering where you unlock the gladiator class.

  3. shen says:

    get real sage

  4. killer centipede says:

    is there anyway someone can give me a map with moai minstrels cuz im just unlucky and cant get a grotto with them in it is level 60 a good enough level

  5. Mega man says:

    Do you have luminary? To get it go to the dance house in gleeba and talk to the person in he left corner and he will tell you to beat a moai minstrel with hot lick.

  6. Bob guy says:

    get 100 skill on shield. that way as a gladiator or ranger you can use an axe for hatchet man on metal and tricky enemies. also good blocking chance. I wonder which vocation is the best? I think warrior because they have high HP, attack and defence.
    Plz tell me the best vocation!

    • Aguywhogames says:

      There is no best vocation, all of them are good at different things, even though gladiator is better than warrior, luminary is better than minstrel, but a perfect character would be a level 99 paladin with all skillsets maxed out, not because paladin is better than all the others, just the coup de grace

      • Feliaria says:

        Well, that’s a matter of opinion as well. Vioce of Experience. 1.1-1.9 times the experience from that fight in a game where experience doesn’t come easily 😛

  7. silvesty says:

    nah not only 1,if you get 100 shield mastered you can wear with all classes an shield,its pretty ownage spear+shield then Thunder Trust on metal monsters,great defence and 1/2 crit chance so 1 hit KO.

  8. Ted says:

    why is there only 1 character for shield?

  9. Epb45 says:

    just 1 moai minstral?

  10. lightfall says:

    well i liked your guide and it really helped me in some areas to plan my party, but i don’t get some of your choices in agility for particular roles.

    For example, healers will need as much agility as they can get so you can heal your party members before the boss attacks, not after otherwise you are playing guessing games on who the boss is going to attack or how hard he is going to hit for (if you set the tank for taking the damage). And if you are worried about taking care of random deaths that may happen accidentally O.o then invest in a sage (with lower agility than the boss) who can role as an offhealer/damage to never fail resurrection (kazing i think) on the same turn a party member dies (when on auto mode), and the next turn the priest can heal the member before the boss gets a chance to move.

    The damage roles will need either all to be highest agility as possible or lowest so that they all attack after each other without the boss cutting in between and so you don’t get the damage bonus (1.2x). This is easier to make it the lowest and if your sage is a damage dealer too then for the reasons i mentioned above, it makes a better damage output to shun agility on damage dealers, and of course the tank.

    Oh and another thing i thought is why not make the tank equip the fan, this will give the option of deflecting breathe attacks (reverse cycle) which gives out amazing damage to legacy bosses who otherwise nearly kill the whole party each turn with this or just the tank who doesn’t have enough resilience yet 😀 instead of wielding some spear that will never get used when using forbearance constantly.

    Thoughts on this?

    • noobbgodlike says:

      yeah of course they need some agility, strength, etc. But I only list their ability for the “minimum”, after you get all minimum attributes there is a ton of skill points that will be acquired in training you rmin job. Use that points to add the skill that you think you need the most.

  11. RPGFAN says:

    ruggedness isnt of an armamentalist fix it on spellcaster 😛

  12. mitchtheminstrel says:

    im training my MC as a sage and he knows kazammle and he has the sages studies or what ever its called.

    • quinten says:

      i did de ranger changer quest but i dont know how to make a ranger. on the place for making a charactar i cant make a ranger

      • Joe says:

        make just a 1st class then go to alltrade’s abbey and change it’s vocation there, + make sure you have actually finished the quest (spoken to guy at the end)

  13. dq9fan says:

    where is the luminary skill tree

  14. kam says:

    Will passive skills like attack +30, defense +30 stay after you revocate your character?

  15. Nick says:

    Ok, so I’m confused about the armentalist fource abilities, I use them and they mess with my ATK and DEF, how do I use them? Specifically for bosses.

    • Joe says:

      you need to find the weakness of the boss so for baramos (eaiest legacy boss) you need to use frost fource.
      and estark (hard legacy boss) you need to use furneral fource, you can look up the weakness’s of all boss’s etc.

  16. Bob says:

    What’s the highest resilience that you can get?

  17. eragon says:

    you should put where you got these vocations / which quests, because it took me forever to find the ranger

    • xXDestinaxeXx says:

      i found the ranger quest the 2nd easiest to find next to the armamentilist wich i still need to complete cos the metel slimes always run away!!!.

  18. sidewaysj says:

    I cannot find the 3rd type of troll i can only find boss trolls but not king trolls where do they reside ? this is to become a sage before i beat the game, or is that not possible?

    • noobbgodlike says:

      it’s possible , I already mention the location in sage quest. If you can’t find the troll over there, I can’t do anything, really sorry :(.

      • sidewaysj says:

        its ok i was doing it to the wrong type of troll lol i just dont want to me mortal yet

        • Minimega says:

          This will help EVERYONE SO MUCH. Here is the thing; i didn’t finish the sage quest before i beat the game. It turns out u can actually go BACK to the Realm of the Mighty even after u beat the game. First, u need to beat quest 39 Follow that Fish to get starlings whistle. Then when u r flying in Starflight Express, land anywhere and when it says disembark, say no. Then it will ask to go to the realm of the almighty. Say yes. Then, go to the very top, in which u meat celestria. talk to her and she’ll ask if u would want to go back to the realm of the mighty. It is the exact same as when u left off, so u don’t need to find a high level grotto for the troll.
          Hope this helped:D

    • Like_un_boss says:

      It not king troll it boss troll. You can always come back to Realm of Almighty when you beat Corvus.

      • mitchtheminstrel says:

        ive beat corvus 3 times. every time u beat him the water goes up an when the place is fluded u find corvus knoced out. you take himto observatory and talk to aqila. u can know go to the observatory!!!!!!!!!!

    • Pie Lover says:

      Actually, the quest requires you to defeat 5 GREAT trolls (The purple ones) with Frizz. I see them spawn the most in the Realm of Mighty in the place with the jail cells. I think it was like L6?
      Hope this helps. ^_^

  19. ...Yeah says:

    This may not be important and it’s pretty obvious and may have already been stated in the hundreds of posts however I thought I’d share it so anyway. If someone were to have the patience and determination to get 99 in all vocations … well let’s just say that getting 99 for one vocation gets you 200 skill points. :O So yeah …

Leave a Reply

Your email address will not be published. Required fields are marked *