Purple word indicates most dominant status on the character
The amount of the the Red Limit Burst Crystal that obtained from the normal attack. Higher numbers will make your LB bar full faster.
Number inside the bracket on the parameter calculated after including “natural” ability that the character learn as he/she learn when level up.
Affinity = Compatibility to equip additional magic fromthe ability slot
B = Black Magic, W = White Magic, G = Green Magic
number inside the bracket indicates the level of the magic
|Status||5 Stars (Lvl 80)||6 Stars (Lvl 100)|
TM Reward: Infernal Armlet (Accessory; Atk/Def + 20%, Fire/Earth Resistance + 20%)
|5||5||HP + 10 %||Increase Base HP by 10%||–|
|10||Demonic Cover||Chance to protect party member (15%)||–|
|16||Power Break||Physical damage (1.2x) and lower 15% Atk for 3 turns to one enemy||7|
|22||Counter||Counter physical attacks (30%)||–|
|30||Defend||Reduce physical damage taken (50%) for 1 turn to caster||8|
|36||Fira||Fire magic damage (1.4x) to all enemies||9|
|48||Stonra||Earth magic damage (1.4x) to all enemies||9|
|64||Demonic Fury||Increase Atk (30%) when Hp drops below 30%||–|
|80||Doublehand||Increase equipment Atk (50%) when single wield||–|
|6||26||Evo Mag + 20%||Increase Esper summon damage (20%)||–|
|51||Firaga||Fire magic damage (1.8x) to all enemies||20|
|63||Cerberus’s Guard||Chance to protect party member (40%) with damage mitigation (25%)||–|
|77||Stonga||Earth magic damage (1.8x) to all enemies||20|
|85||Ignite||Increase Atk/Mag by 40% for 3 turns to all allies||48|
|100||Demon’s Revenge||Increase chance of countering (2.5x)||–|
LB: Shining Nova
Fire physical damage 2.7 – 3.75 x to all enemies
Special abilities (only obtainable from THIS EVENT)
[+] High Atk status (thanks to Doublehand)
[+] Can support and still useful in attacking at the same time because high rate of counter attack.
[+] 25% Natural Resistance against Fire and Earth
[+] 25% resistance against Paralyze
[-] Weak against Blizzard element (-50%). This is really bad because if you equip one more esper then you will have double weakness. If you equip Ifrit then you will have 100% weakness against ice which is really bad
[-] The abilities is not different much compared to “future” 6 stars Rain (he’s better than this demon version).
 You want to give him barrage to make him really great, because he get no “real” damaging skill.
 It’s better to equip him with hyperwrist because he has doublehand ability which boost the hyper wrist effect.
 Golem, he’s more a tanker than attacker. Ifrit is bad choice for him because it will give him 100% weakness against ice.
He’s nice character to have, but since he’s a 5 stars base he will be very hard to obtain and not worth the trouble. Remember that 6 stars awakening material are quite hard to get, so it’s kind not worth IMO. The TM reward is quite nice though