Posted on Sep 10, 2016

Final Fantasy Brave Exvius Character Guide: Juggler


Purple word indicates most dominant status on the character

The amount of the the Red Limit Burst Crystal that obtained from the normal attack. Higher numbers will make your LB bar full faster.

Number inside the bracket on the parameter calculated after including “natural” ability that the character learn as he/she learn when level up.

Affinity = Compatibility to equip additional magic fromthe ability slot
B = Black Magic, W = White Magic, G = Green Magic
number inside the bracket indicates the level of the magic

Sprites ff-be-juggler-4-stars ff-be-juggler-5-stars-a
Status 4 Stars (lvl 60) 5 Stars (Lvl 80)
HP 2061 2750
MP 92 135
Atk 85 111
Def 76 100
Mag 66 90
Spr 76 116
DC 3 3
3 4
B(2), W(3), G (-) B(3), W(3), G (-)

TM Reward: Sticky Fingers (Mag/Spr + 20%, MP + 10%)

Magic and Special

Stars Lvl Name Effect MP
4 1 Acrobatics Random attack; Firebomb (33%), Dagger Toss (34%), Ring Toss (34%) 6
9 Throw Allow use of throwable items 6
13 Provoke Increase likeliness of being targeted (70%) for 3 turns for self 8
20 Hide Disappear from battle (3-5 turns) 0
60 One Man Show Charm (15%) to one enemy 16
5 40 Pandora’s Box Random status ailments (30%), 100% if peterify to one enemy 12
65 Rain of Knives Random 5 times attack to all enemies (each 60%) 16
70 Healing Smile Cure poison, blind, sleep, silence, paralyze, and confuse to one ally 8
80 Rolling Ball Magic Damage (1.5x) with consecutive damage increase to one enemy 12

LB: Smile
Physical damage and reduce elemental resistances to all enemies


Weapon FF BE Dagger ff-be-throw-weapon-icon
Armor FF BE ClothFF BE Light Armor FF BE RobeFF BE Hat

Strength, Weakness, Tips,and Esper Recommendations

[+] Able to inflict many ailments
[+] Have “weaker” barrage (60% x 5)

[-] Weapon choice.. Dagger and throwing weapon, they’re both weak (unless you get rising sun)
[-] The status ailments from ability are random
[-] The last skill (Rolling Ball) based on Mag (He excel on Atk…)
[-] Provoke is kinda useless because he’s not a tanker

[0] This is not a good character to use on normal circumstances (from what I read it’s useful for PVP later; makes sense because on PVP your damage capped at 999, so 5 hits to all will be insane).

Recommended Esper (Focus on attack):
[0] Ifrit, He’s an physical attacker so it makes sense to increase her attack further.

Rating: 7/10

He’s not the character that you want to use unless you have Rising sun, because at this point throwing weapons are really weak. Maybe its rating can become 8 – 9 on PVP later, but let’s talk about that later :).

Final Fantasy Brave Exvius Guide Main Page

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2 Responses to “Final Fantasy Brave Exvius Character Guide: Juggler”

  1. Xavi says:

    Hi i read that in boss battles rolling ball has more dps potential. Ive also read that despite charms low hit rate its provoke plus skill from mirage vest seems particularly useful. Am i wrong for seeing more potential in a mp plus defense build?

    • noobbgodlike says:

      Yup, you’re right :). That’s why I said let’s wait until PVP available.

      I don’t think rolling ball is that good, I believe the increase is same as comet (0.1x every cast; you need 16 casts to make it same as barrage damage output;CMIIW), so you really need a battle to drag really long in order to become very good. His weapon choices are really bad too T_T, unless you have rising sun then his attack will be really low make him really ineffective as physical attacker.

      The only thing he can be OP is on PVP (if it’s same like on japan version).

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