Posted on Jan 26, 2011

Golden Sun Dark Dawn Guide: Djinn Location

Golden Sun Dark Dawn Djinn Location

main menu

For those who have played previous golden sun must have known this little creature. Djinn is like a small animal/creature which can be used to make your characters more powerful. Equipping this creature will change your job (knight, brute,etc), but I won’t cover it in this section.

You also need them when you want to do a summon spell. You only can summon standby djinn (not equipped), this makes your character will become quite vulnerable when you are preparing for the summon attack.

Djinn are divided by 4 categories, they are Mars (fire), Venus (earth), Jupiter (wind), and Mercury (water). Every Djinn also has an unique ability. Killing an enemy by using djinn’s ability (which weak to the djinn’s element) will grant you a bonus exp, coin, and higher rate of item drop (indicated by glowing body before death).e.x: You kill fire enemy using water djinn (chill), it will make the enemy glowing and grant you with extra rewards for defeating them :D.

Checkpoint 1= Before Fight the Stealthy scout at Konpa Cave

Checkpoint 2= Before Go to the Cloud of Passaj

Use CTRL+F and type:
VDL= venus djinn location
MDL= Mercury Djinn location
JDL= Jupiter Djinn Location
MaDL= Mars Djinn Location

Venus Djinn Location and Ability (VDL)

1. Flint

[0] Location: Outside Goma Plateau

[0] How to get: You will get it as soon as you leave your home (stepping on world map for the first time). You won’t miss this djinn.

[0] Ability: Attack with a blow that cleave stone

[0] Rating: 3/5. Useful ability to increase your physical damage at the beginning of the game.

2. Flower

[0] Location: Konpa Gate

[0] How to get:

After getting an gate card go to Konpa gate. Go upstairs using the stair behind the house in this area. Use whirlwind at the flower where she hides.

[0] Ability: Refresh allies and restore HP

[0] Rating: 2/5. It doesn’t recover that much and there is many psynergy spell that can heal you for greater amount of HP.

=====Checkpoint 1=====

3. Bark

[0] Location: Passaj Mountain Climb

[0] How to get:

After you get obtain a Blow Mace from the treasure chest continue north to the next area. You should be able to see this Djinn standing near whirlwind. Walk carefully pass the whirlwind and you will get it.

[0] Ability: Create a protective barrier against attacks

[0] Rating:5/5. Reduce your enemy attacks greatly for one turn.

4. Steel

[0] Location: Kaocho

[0] How to get:

You need to have “Grip” to obtain this djinn. Go to the northeastern part of this city (see the red circle in the screenshot). Keep following the path until you need to use “grip” psynergy. Follow the path until you return to the previous area. Go south until you find this djinn and then talk to him to make him join your party.

[0] Ability: Attack and siphon a foe’s HP with a kiss

[0] Rating: 4/5. It increase your damage output a little (like flint) and drain a HP from enemies (only a little)

5.Brick

[0] Location: Harapa

[0] How to get:

You need to have “Cold Snap” and “growth” Psynergy. Freeze the water at the west of this town and then head to the southeastern part of this town. Use “growth” so you can climb the city wall. Follow the path to the west and go inisde the house after jumping to the ice pillar you have just created. Go downstairs and talk to the Djinn to make him join your party.

[0] Ability: Boost party defense with a hard covering

[0] Rating: 2/5. Many bosses don’t use physical attack but it’s still useful a little.

=====Checkpoint 2=====

6. Vine

[0] Location: Teppe Ruins (near exit). See a map of this area in case you forget the location (look at point (6) )

[0] How to get:

Go northwest to a higher platform and jump to the south until you see a movable stone in the middle of this area. Move it to the north so it falls to the ground. Go back to the lower platform and then keep chasing the djinn until it hits the stone. Talk to it and it will join your party.

[0] Ability: Tangle multiple foes to drop agility

[0] rating: 2/5. You already move fast enough than most of the enemies so it’s kind of useless.

7. Gears

[0] Location: World map (belinsk to border town)

[0] How to get:

See the screenshot and keep fighting in the area that pointed by a red line (venus djinn) until you found him.

[0] Ability: force a foe to attack another

[0] rating: 3/5 useful to save you from death

8. Furrow

[0] Location: World map (belinsk to port rago)

[0] How to get:

keep fighting in the red circle area on screenshot above

[0] Ability: drain an enemy’ HP

[0] Rating: 4/5 It increase your damage output a little (like flint) and drain a HP from enemies (only a little). same as steel but different battle animation :D

9. Garland

[0] Location: Kolima Village

[0] How to get:

Go to the items shop and then go upstairs to the outside. Follow the red line on the screenshot to obtain venus djinn (garland).

[0] Ability: Refresh an ally and restore HP

[0] rating: 3/5 recover a quite amount of HP and cure bad statuses

10. Pewter

[0] Location: Kolima forest

[0] How to get:

Join automatically after Tret and Laurel event

[0] Ability: attack with molten metal through defences

[0] rating: 3/5. deal damage to the enemy (ignore defence??)

11. Chasm

[0] Location: Belinsk ruins

[0] How to get:

Go to point 8 at my map for belinsk ruins. “Crush” the pillar so the djinn jump to the east stairs. Now crush the pillar where the venus djinn stood before (It will prevent the djinn from escaping). Fight the venus djinn (chasm) to make him join your party.

[0] Ability: shield your party from damage

12. Chain

[0] Location: Warriors hill

[0] How to get:

After you have raise the left tower, go back to the main entrance and go upstairs (left side). You will arrive at the outside area of warriors hill. Climb the tree on the west and jump to the left. Go south and fight with the venus djinn (chain). He will join you after the battle.

[0] Ability: attack the enemy with your active party members

13. Hemlock

[0] Location: Yamata Ruins

[0] How to get:

arrange the pillar in point (5) so it looks like the one in the screenshot. See this map for more detailed location.

[0] Ability: cast doom to all enemies

14. Ivy

[0] Location: Passaj (after eclipse)

[0] How to get:

Go back to Passaj and then talk with the woman at the inn (1). She’ll tell you about her boyfriend, now go to point (2) at the map and take old rag of the table. Go back to the girl and you’ll trigger an event (Sveta uses her mind reading ability). Go back to point (2) and then talk to the man near the old rag ‘s location. Agree when he is going to help you and then go back to the area before passaj elevator room. Check the green wall on the northwest and then he’ll dig out the venus djinn (ivy) for you.

[0] Ability: Stop enemy’s movement (same as doldrum)

15. Buckle

[0] Location: Yamata

[0] How to get: Join automatically with Himi

[0] Ability: Boost party defense

16. Clover

[0] Location: Yamata

[0] How to get: Join automatically with Himi

[0] Ability: restore allies status to normal

17. Magnet

[0] Location: Yamata

[0] How to get: Join automatically with Himi

[0] Ability: deal damage and have a chance to stun an enemy

18. Geode

[0] Location: Yamata

[0] How to get: Join automatically with Himi

[0] Ability: deal damage to an enemy

==Venus djinn COMPLETE :D==

Mars Djinn Location (MaDL)

1. Forge

[0] Location: Psynergy Training Ground

[0] How to get:

    • Move the stone into a straight horizontal line like in the screenshot
    • Climb the tree and then jump to the east using the stone until you arrive at the next platform
    • Climb down the tree and then use growth to go down further
    • Talk to mars djinn and he will join your party

[0] Ability: Boost party attack with flame’s fury

[0] Rating: 3/5. good for boosting a little status in attack attribute (impact have higher effect but target only 1 character)

2. Fever

[0] Location: World map (Goma Highland Road to Konpa Gate area)

[0] How to get:

You can obtain Mars djinn (fever) by walking around at the area shown in the screenshot (red arrow).

[0] Ability: Damage and delude a foe with a heat haze

[0] Rating: 4/5. It’s very useful because some boss can be wrapped in delusion so their attacks tend to miss.

=====Checkpoint 1=====

3. Cinder

[0] Location: Harapa

[0] How to get:

You need to have “Douse” psynergy. Go to church (holy symbol). Go upstairs and check the pot to obtain oil drop. Go outside from nearby door and extinguish the fire that blocks your path to the north (use douse).  Follow the path and talk to the mars djinn (cinder) to make him join your party.

[0] Ability: Usually revives downed ally with life ember

[0] Rating: 4/5. Very useful because it usually revives your downed character

4. Lava

[0] Location: Kaocho

[0] How to get:

Go to the Dim Sum shop and then buy “Kaocho Dumpling”. Talk to the man near the Mars Djinn (Lava) and give him the Kaocho dumpling. He will go and you can jump to the next platform to obtain Mars Djinn (Lava).

[0] Ability: Drop enemy defense with volcanic gases

[0] Rating:2/5. There is only a little difference in terms of damage you deal to the enemy after you have used this djinn.

5. Brand

[0] Location: Passaj (after getting sol mask and fix the alchemy forge)

[0] How to get:

Follow the red path in the screen shot to the south. You only need to keep following the path in the next screen until you reach the Mars Djinn (Brand).

[0] Ability: Lock enemy psynergy with a low failure rate (stop the enemy from casting the psynergy)

[0] Rating: 1/5. worthless. (IMO)

=====Checkpoint 2=====

6.Fury

[0] Location: Te Rya Village

[0] How to get:

Go southeast and then climb the tree over there. Follow the path (use growth at the little plant) until you see unlighted torch and then light it by using ‘fireball”. The path to mars djinn is open now, so go talk with him to make him join your party.

[0] Ability: Call haunting spirits to haunt your foe

[0] rating: 3/5. Only amplify your damage against your enemy

7. Glare

[0] Location: Phantasmal Bog (look at point (4) in this map if you forget)

[0] How to get:

Follow the instruction in the left screenshot and then you should get a result similar like in the right screenshot. Use “cold snap” to raise the log; you can reach the mars djinn now.

[0] Ability: damage and delude a foe

[0] rating: 4/5. It’s very useful because some boss can be wrapped in delusion so their attacks tend to miss.

8. sizzle

[0] Location: Yamata island (world map)

[0] How to get:

Walk around in the south forest of the volcano. Keep fighting until you fight with the Mars djinn (sizzle).

[0] Ability: damage and drop enemy’s defense

9. Tinder

[0] Location: Tonfon

[0] How to get:

Go to point (1) on my map, jump south and follow the path to the south until you reach point (2). Use”slap”to wake the man from his sleep. He will move his ferry, now go back to point (1) and use the ferry so you can reach the djinn (Tinder).

[0] Ability: revive an ally

10. Fugue

[0] Location: Champa

[0] How to get:

Go to Champa and you‘ll see an event. Go to the north part of this town and you should be able to see a mars djinn in coconut tree. Use “slap” to make him fall of  the tree. Go south and walk through the small path next to the boat (see the screenshot).  Follow the path and then talk to the mars djinn (fugue) to make it joins your party

[0] Ability: lower foes PP

11. Flare

[0] Location: Burning island cave

[0] How to get:

You need to chase the djinn until he stand on the platform at point (6).use “thermal” at the paltform where the djinn stand and then go to the upper floor of this dungeon to find this djinn. Fight him and win the battle to make him join your party.

[0] Ability: restore party PP

12. Aurora

[0] Location: Apollo Sanctum (venus gear area)

[0] How to get:

Go to the venus gear room and then move the statue (left of the venus gear) from the switch so the grip point will appear on the lower platform. Backtrack to the entrance of this area, and you should be able to see a ladder that leads to the lower platform. descends and keep following the path until you see a grip point. Continue and talk to the djinn to make  him join your party.

[0] Ability: make djinni recover faster

13. Reflux

[0] Location: Your ship

[0] How to get: Join automatically with Eoleo

[0] Ability: boost counterattack rate

14. Wrath

[0] Location: Your ship

[0] How to get: Join automatically with Eoleo

[0] Ability: deal damage and have an instant KO

15. Chili

[0] Location: Your ship

[0] How to get: Join automatically with Eoleo

[0] Ability: stun and deal damage

16. Glow

[0] Location: Your ship

[0] How to get: Join automatically with Eoleo

[0] Ability: revive a fallen ally (not 100%)

17. stoke

[0] Location: Your ship

[0] How to get: Join automatically with Eoleo

[0] Ability: Boost party attack

18. Pepper

[0] Location: Yamata

[0] How to get: Join automatically with Himi

[0] Ability: deal damage and stun a foe

==Mars djinn complete :D==

Jupiter Djinn Location (JDL)

1. Gust

[0] Location: Carver’s Camp

[0] How to get:

Go to the area shown in the screenshot. “Move” the log so it falls to the ground and then use it as a stepping stone to jump to the other side. You will arrive at Goma highlands road, follow the path until you see a gondola. Cast “fireball” at the gondola so it comes to you. Ride the gondola and cast the Fireballonce more time. Follow the path until you can talk to wind Djinn (Gust) and it will join you.

[0] Ability: Buffet foe (perhaps twice) with gale force

[0] Rating: 3/5. Like Flint it boost your damage output

2. Jolt

[0] Location: Konpa Ruin

[0] How to get:

After getting Grip psynergy, get out from the room and you should be able to see Jupiter Djinn on your mini map. GO to its location and keep chasing it until it stands beside the pillar. Use “grip” to catch it.

[0] Ability: May revive a downed ally with sharp shocks

[0] Rating: 2/5. Only useful when you’re running out of water of life and already have summoned Cinder (You usually died in boss battle or something hard, so don’t rely to this Djinn to revive your character)

=====Checkpoint 1=====

3. Breath

[0] Location: Ayuthay

[0] How to get:

After you have obtained “Arid Heat” Psynergy use it to lower level in Ayuthay (you need to go to Barai Temple at this moment).

move the raft down and then right. Go south first and push the pillar into the water. Now go right and stand on the new raft. Move down, left, and down to obtain Glittering tiara. Now you can jump from left to the other leaf to reach Barai Temple. You can also obtain Jupiter djiin; direct your raft to the north, west, and north again so you can go to the northeast area.

Move the raft to the left to find Jupiter Djinn (Breath) on the the giant leaf. You can also move the raft to the north to obtain the water of life.

[0] Ability: Restore an ally’s HP before others can act

[0] Rating: 4/5. it’s useful to prevent your character from dying.

4. Ether

[0] Location: World Map (forest area; west of Kaocho)

[0] How to get:

Just fight in the red area until you find him (see the screen shot above).

[0] Ability: restore PP

[0] Rating: 3/5. Free PP recover is nice :D

5. Vortex

[0] Location: The Ouroboros

[0] How to get:

move” the snake statue near the Jupiter djinn down (like in the screenshot). Push the zol to the right and then use whirlwind to raise it up. You can go to the djinn’s place now. Talk and fight with him to make him join your party. (See this link for the detail; Djinn located at point (5))

[0] Ability: attack and delude a foe with whirling air

[0] Rating: 4/5. It’s very useful because some boss can be wrapped in delusion so their attacks tend to miss.

=====Checkpoint 2=====

6. Doldrum

[0] Location: Craggy Peak Ruins (Taurus room)

[0] How to get:

Use “grip” at the northeastern pillar from the west, go upstairs and cast “fireball” at the lion statue. Use Grip at the middle pillar from the eastern side and continue to the Djinn’s place.

[0] Ability: Stop enemy movement with still air

[0] rating: 5/5. Probably best ability in this game because it works against bosses :D

7. Sirocco

[0] Location: Border Town

[0] How to get:

Enter the building on the west of this town. Go upstairs and follow the path until you arrive at the outside. Use” grip” at the pillar and then go downstairs. Talk to the djinn (Sirocco) and he will join your party.

[0] Ability: Delude the enemy

[0] rating: 4/5 deal damage+ inflict delusion on enemy.

8. Wisp

[0] Location: Kolima Village (need to have crush)

[0] How to get:

Go inside the well on the northwest of this town. Move the stone to the left and then get out.Now enter the northeast well in this town and head west. Use “crush” psynergy at the stone to open a path to the djinn’s place.  Talk to the Jupiter djinn (Wisp) to make it join your party. Go back to Kolima village

[0] Ability: restore party pp

[0] rating: 1/5. useless IMO :D because the amount of PP restored is very little

9. Puff

[0] Location: Talon Peak

[0] How to get:

After defeating mountain roc, go inside his body and then exit from the north part of his body. Use “crush” at the cracked platform and slide down. Head west to fight Jupiter djinn (puff) and win the battle to make him join your party.

[0] Ability: deal damage to an enemy

10. Kite

[0] Location: Yamata

[0] How to get:

Go northeast and you should be able to see a stone over there (right of the church/temple). Move the stone to the right and then use “crush” at the cracked floor. Go downstairs and then continue east. Climb the plant so you arrive at the outside. talk to the jupiter djinn (kite) to make him join your party

[0] Ability: make an ally to act twice on the next turn

11. Simoom

[0] Location: small island near burning island

[0] How to get:

Go the desert (??) island west of burning island cave. Walk around the desert (maybe it’s only a sand beach because the land is too small to become a desert :D). You’ll eventually fight Jupiter djinn (Simoom).

[0] Ability: deal damage and delude an enemy

12. Lull

[0] Location: Otka island

[0] How to get:

You can reach Otka island once you get a ship. Go to the location marked in my map and then wait until you see a tornado coming. Let your ship carried by the tornado and then try to direct it to the island. Once inside, use “search” to reveal the platform on the west side, continue and then talk to this djinn to make him join your party.

[0] Ability: cease fire for 1 turn

13. Fleet

[0] Location: Belinsk ruins

[0] How to get: join automatically with Sveta

[0] Ability: boost party agility

14.waft

[0] Location: Belinsk ruins

[0] How to get: join automatically with Sveta

[0] Ability: deal damage and make an enemy to sleep with aroma

15. Bolt

[0] Location: Belinsk ruins

[0] How to get: join automatically with Sveta

[0] Ability: attack and stun a foe

16. breeze

[0] Location: Belinsk ruins

[0] How to get: join automatically with Sveta

[0] Ability: boost party resistance

17. Haze

[0] Location: Belinsk ruins

[0] How to get: join automatically with Sveta

[0] Ability: hide away to avoid damage

18. Swift

[0] Location: Yamata

[0] How to get: join automatically with Himi

[0] Ability: hide away to avoid damage

==Jupiter djinn COMPLETE==

Mercury Djinn Location (MDL)

1. Chill

[0] Location: Carver’s Camp

[0] How to get:

Go downstairs using the southeastern exit in Carver’s camp and you will immediately see this djinn standing (cast growth so you can reach his place).

[0] Ability: Shatter a foe’s defense with numbing cloud

[0] Rating: 3/5. It also damage your enemy which is nice :D

2. Sleet

[0] Location: Konpa cave

[0] How to get: You will get it when Rief joins your party

[0] Ability: Slash a foe with  ice to reduce its attack

[0] Rating: 3/5. same description as chill :D

=====Checkpoint 1=====

3. Surge

[0] Location: Barai Temple

[0] How to get:

You should be able to see this djinn when you’re exploring Barai Temple. Use Arid heat on the bowl of water in this area to lower the water level. Cast Fireball at the djinn to make him falling down. Fight him to make him join your party. (See this map if you can’t find it)

[0] Ability: Restore party HP with a stream of life

[0] Rating: 2/5. Only useful if you’re running out of PP to cast healing psynergy

4. Mist

[0] Location: Ayuthay

[0] How to get: You will get it when Amiti joins your party

[0] Ability: attack and lull a foe into deep sleep

[0] Rating: 2/5. Most of bosses don’t affected by sleep. If  it’s normal enemy then just kill it :D

5. Mellow

[0] Location: Ayuthay

[0] How to get: You will get it when Amiti joins your party

[0] Ability:Boost party resistance with a moist sheen

[0] Rating: 3/5. increases your resistance to the elemental psynergy

6. Claw

[0] Location: Ayuthay

[0] How to get:You will get it when Amiti joins your party

[0] Ability: attack to drop an enemy’s resistance

[0] Rating: 3/5. It works against bosses so your psynergy will deal more damage at next turn

7. Serac

[0] Location: Harapa Ruins

[0] How to get:

Follow the red path on the screenshot (same area with Ice queen boss) to solve the puzzle that lead you to get Mercury Djinn (Serac).

[0] Ability: Strike a chilling finishing blow

[0] Rating: 3/5. Like Flint :D it is useful to boost your damage output

=====Checkpoint 2=====

8. Dewdrop

[0] Location: Teppe ruins (outside)

[0] How to get:
You should be able to see this djinn at first area of Teppe ruins .Cast fireball at him to make him jump into the water. Go west and enter the house, talk to the man on north side of this house. Give him “trusty staff” that you have bought from Te rya village and he will go outside to fish the djinn for you.

[0] Ability: cure party status effects with fresh dew

[0] Rating: 1/5.From my experience, you’re rarely inflicted by a bad status so it’s not useful.

9. Spout

[0] Location: Belinsk (church underground)

[0] How to get:
Go to the church and then go downstairs; and then move 2 bookshelves on the north. It will reveal a path to Belinsk Ruins. Follow the path and you should e able to see a mercury djinn (Spout). Talk to him and he will join your party.

[0] Ability: Spray foe with painful, blinding mist

[0] rating: 4/5 deal damage+ inflict delusion on enemy.

10. Torrent

[0] Location: Belinsk

[0] How to get:

Go northeast to the next area. Go east and you should be able to see a mercury djinn (torrent). “Move” the box and then freeze the pool of water so it becomes like in the screenshot. Jump to the djinn by using the platform you just arranged. Talk to him and he will join your party.

[0] Ability: Boost party agility

[0] rating: 2/5. you already move faster than most of the enemies, so it’s kind of useless.

11. Coral

[0] Location: Port rago (near briggs area)

[0] How to get:

Follow the green line to point (1). Use “arid heat” at the bowl of water to lower the water level. Go downstairs and then enter upper door that leads to mercury djinn (coral)

[0] Ability: restore party’s HP

[0] Rating: 2/5. It doesn’t recover that much and there is many psynergy spell that can heal you for greater amount of HP.

12. Teardrop

[0] Location: Kolima Junction

[0] How to get:

Head west to the next area, and then push the log to the west and then use “crush” at the giant boulder. It will make the logs go into water, go north and you should be able to find Mercury Djinn (Teardrop)

[0] Ability: usually revives dead member

13. Pincer

[0] Location: Belinsk (after activating luna tower)

[0] How to get:

Enter the house on the northwest of the town(there is 2 houses there; you need to arrive at the room that looks like in the right screenshot). Go to the left room and talk with old man who is sleeping in the bed. He will wake up and it will cause a pool of water appear in previous area. Climb the board and use douse to put off the flame. Use cold snap at the pool of water and use it as a stepping stone when you jump to the left. Go upstairs and talk with the mercury djinn (Pincer) to make him join your party.

[0] Ability: drop enemy resistance

14. Spring

[0] Location: Harun village

[0] How to get:

Go inside the cave which located in the southwestern of Harun village (you need crush the boulder first). Crush the boulder in the inside of the cave and then push the log so you can talk to the mercury djinn (Spring) to make him join your party (You only need to push the log by following number and direction in the screenshot; see the screenshot from left to right :D).

[0] Ability: restore HP

15. Foam

[0] Location: world map (west of tonfon)

[0] How to get:

From Tonfon go southwest until you see a dead end (forest near the mountain). Walk around in the forest until you find the mercury djinn (foam). Defeat him and he’ll join your party.

[0] Ability: reduce foes’ agility

16. Rime

[0] Location: iceberg outpost

[0] How to get:

Go to the roof of the house in this area (only one house available in this area), walk to any direction (I go southwest) so you’ll fall from the roof. You should be able to see mercury djinn (rime) over there. Talk to him and he’ll join your party.

[0] Ability: seal foe’s psynergy

17. Shell

[0] Location: Gaia Fall islet

[0] How to get:

Enter the cave near where you got apple from the treasure chest and you should be able to see the mercury djinn (shell). See this map if you forgot where it was.

[0] Ability: shield allies from damage

18. Geyser

[0] Location: Snowdrift shrine (2nd area;high ground)

[0] How to get:

You should encounter the djinn when you’re walking near the cliff (with many slide points). The djinn will slide down immediately when you come closer. Slide down and move Matthew so he can stand on the same platform with the djinn. The djinn will run to the first area of snowdrift shrine.

(the djinn is located at point (2) in this map)

[0] Ability: deal damage to an enemy

==mercury djinn COMPLETE :D==

on progress

Post a Comment

21 Responses to “Golden Sun Dark Dawn Guide: Djinn Location”

  1. Kolbe says:

    What if a djinn runs away twice?

  2. Darky says:

    You forgot one of the Jupiter Djinn. I don’t know the name of it, but I saw a photo of it on the official Golden Sun: Dark Dawn Website. I have every djinn except Ivy and that Jupiter Djinn. (I wondered what that rag did)

    • Hanzai Shane says:

      They are missing the Jupiter djinn Puff, which you get at Talon Peak after defeating the mountain rock. Go through its body and when you come out the other side, go to the right. There will be a slightly cracked reddish area; use crush on it, and you’ll be able to slip down to a small area of land. Go to the left.

  3. Drew says:

    Finish in Ayuthay and then go back to the store get the dimpling and talk to the man and he will ask you for it. Give it to him and he will move

  4. Rook says:

    Might I suggest you flag missable Djinn as such, so people are made aware. Particularly the likes of Glare and Pincer, both of whom are only available for a really small window of opportunity and are easily overlooked.

    First time around I missed Glare because while I knew it was there I ended up accidentally bumping into the Boss before I could backtrack and retrieve it. Pincer I missed altogether as that one was not only hidden, but hidden in a particularly hectic moment of the game with no indication that it might be there…

  5. Gemini says:

    when i fight with to Furrow Venus Djini, he run away! how i can have it?

    • noobbgodlike says:

      Just re-fight him again :D

      • Jmgooog11 says:

        I know this is like 3 years late reply but when fighting djinn make sure you rush them with Summons never use magic on them they will run away, since like golden sun 1-2 they all ways run away if you use magic, I would use sleep or stuns first then attack. Gota find my last 9 Djinn beat the game 100% with no help from online till now, beat the last boss with 2 Healers & switching out for Mars Summons, only needed to hit the boss 9 times at 1200 damage took me about 1-2 minutes to down him at level 45-46 cant wait to see what they do next this game was beast.

  6. Tbishop says:

    Hey if i miss a djinn how hard is it to go bak n get it?

  7. Fabian says:

    for getting the mars dijinn , Lava i need as dumpling but the store is closed, how do i get it open?

  8. Dahnee says:

    thanks for your guide it has been very helpful :)

  9. GSFan says:

    oops.. i meant swift’s pic.. not wave.. hehehe.. :) thank for this post btw :)

  10. Aaron says:

    Can you get the earth dijnn that are on the world map after you light the thing with the magma core

    • noobbgodlike says:

      I think you can’t because you can’t go inside belinsk since the eclipse has started (CMIIW,I suggest you to try to go this area by going to the Port rago when you have obtain ship)

  11. Quen says:

    Great guide, thank you! I’m wondering, to those who have played this game, I found this guide WELL into playing this game. I am now entering Kolima Village and I have missed about 9 djinni (3 mercury, 2 jupiter, 4 venus). Some took so long to figure out that I just moved onward and others I just didn’t see. Can I still beat this game without them??? Thanks.

    • noobbgodlike says:

      thanks, you can still beat the game without completing all the djinn. but you maybe face time against ultimate boss because you need to do summon rush to make things easier(you can still beat them but it’s harder :D). I recommend you to restart your game, Using this guide you can reach kolima about 10 hours.It’s better than restart your game when you’re at last part of the game.

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